Alright, so my mind has been whirling over this idea for a while. It’s designed to work in a 2v2 game, the team in question has an Eve Speaker and a relatively new player of any specialization.
The new player packs their codex with Obscura cards with high-resonance values. They practice these incantations throughout the game, and any that they fumble are no big deal. Here’s why:
When a player fumbles an Incantation, I am fairly sure that each player gains that Incantation’s Resonance value. This is where the Eve Speaker comes in. The Eve Speaker siphons Resonance from the fumbled Incantations of the newer player, lessening the learning curve. Plus, the Resonance the Eve Speaker collects can be used to level up the specialization or to power an artifact. The Eve Speaker Specialization also allows the player to pay an Incantation’s level in Resonance to review it.
In short, this strategy, which I has christened “Resonance Fission” allows a fairly new player to begin learning difficult Obscura Incantations in a competitive scene while making that player’s teammate much more powerful than a regular magi would be.
The flaw in this strategy is that the other team also gains Resonance. That’s why the powered-up player MUST be an Eve Speaker. The Eve Speaker Specialization allows your team to gain a near equivalent amount of Resonance as the other team, but more importantly, all for one player. This allows the Eve Speaker to level up faster than all other players, as well as use their abilities to dominate the field of play.
Well, that’s pretty much it. Comments? Questions? Indigestion? Upset stomach? Diarrhea?May 23, 2012 at 7:23 pm PermalinkTechgnostikThe Legacy Speaker
Everyone but the casting magi gains Resonance on miscasts.May 23, 2012 at 7:37 pm Permalink
Yes, sorry if I didn’t make that clear enough. That’s what I was getting at, but I didn’t really get that across I think.May 23, 2012 at 7:42 pm PermalinkLegacy Speaker TeamskiThe Legacy Speaker
I think the new Magi will be out of the game before he will learn anything. The opposing team will target that defenseless soul into oblivion. It looks like the spells with the higher resonance are level 2 or level 3 spells, probably making it virtually impossible for a new player to learn it in such a way. The resonance heavy opposition will win out in the end……
-SkiMay 23, 2012 at 8:05 pm PermalinkUnisusThe Master Collector
I don’t think that would work, as you get resonance only at +1, so if your ally miscasts incantations with a high resonance value, your opponents will get even more of a gain than they would with low resonance ones.May 24, 2012 at 4:22 am PermalinkKaiThe Adept
It does highlight an aspect of the game that turns traditional strategy on its head:
Purposely fumbling an incantation so allies get resonance!
Failing = winning, so long as you surpress / redirect / leach the resonance gained by the opposition. So if you had a specialisation that was able to syphon resonance from your opponents, or maybe a persistent incantation to do so, chuck in an Eve Speaker and your newbie, and suddenly you’ve got the potential to beef up your specs rather quickly!
~KMay 24, 2012 at 4:38 am PermalinkWarDriveWorleyThe Legacy Speaker
Interesting, but as LS Teamski pointed out it leaves the new player extremely vulnerable. It wouldn’t take long for the opponents to figure out what’s going on and gang up on the newer player. Also, I tend to learn better by succeeding then by failing. I think the Eve Speaker would work wonders to help boost a player having problems casting spells, but IMHO I don’t think you should base an entire strategy around not being able to cast spells properly.May 24, 2012 at 4:52 am PermalinkKaiThe Adept
While a whole strategy based on it would be pointless, it could end up being a trick up the sleeve that the opponent doesn’t see coming. A one trick ponymancer if you will!
Like you say, the newbie would get smashed.May 24, 2012 at 5:28 am Permalink
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